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Corps staffers gather: What would you tell them


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Re: http://www.dci.org/ViewArticle.dbml?DB_OEM_ID=33500&ATCLID=211655391

So here's your chance. You have the podium and have been awarded the mic from Dan Potter and Brandt Crocker. 

You've seen the shows this season and past. You have your experience and your opinions. You have the attention of everyone in the room.

Now seeking to be professional and not limiting yourself to homerism, you wish to respect all but want them to hear you and listen. So what is it your are going to tell them?  

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27 minutes ago, xandandl said:

Re: http://www.dci.org/ViewArticle.dbml?DB_OEM_ID=33500&ATCLID=211655391

So here's your chance. You have the podium and have been awarded the mic from Dan Potter and Brandt Crocker. 

You've seen the shows this season and past. You have your experience and your opinions. You have the attention of everyone in the room.

Now seeking to be professional and not limiting yourself to homerism, you wish to respect all but want them to hear you and listen. So what is it your are going to tell them?  

Ok, Listen up you all... ............

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Having a lot of good ideas is not enough to constitute good design. The difference between an amalgamation of good ideas and a single brilliant show is the cohesive thread that ties the ideas together. If I'm watching your show and I can't find a rationale for a design decision consistent with the rest of the production, then you should lose GE points or at least not be credited for the unjustified decision. 

Caveat: If you need to make a leap or stretch to justify a design decision such that a reasonable person could not make that same leap, then it doesn't count. 

Edited by pudding
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1 hour ago, pudding said:

The difference between an amalgamation of good ideas and a single brilliant show is the cohesive thread that ties the ideas together. 

So, "unity" of elements in support of the overall design concept might be a criterion on your score sheets?  For example, a cool drill move would not be considered part of a good design unless something about that drill move ties into, and supports, the overall artistic "statement".

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1 minute ago, Ediker said:

So, "unity" of elements in support of the overall design concept might be a criterion on your score sheets?  For example, a cool drill move would not be considered part of a good design unless something about that drill move ties into, and supports, the overall artistic "statement".I

Interesting observation.

But a cool drill move is supposed to align with the music of the moment in any show, no? Even drum breaks now have to be more musical.  Any artistic statement made apart from the musical component of the show is not serving the show as a whole. Cesario's  statement today to the faculties about designing shows to which the audience and corps can relate without the designer and instructor prioritizing to make a name for oneself would seem to give the cohesion and accessibility priority over artistic statements. 

 

 

 

 

 

 

 

 

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7 minutes ago, xandandl said:

But a cool drill move is supposed to align with the music of the moment in any show, no?

Yes.  We would not want designers throwing any cool drill move in, just because it's cool.  The visual move must have some relevance to the musical moment... or the overall story, statement, etc.

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11 minutes ago, Ediker said:

Yes.  We would not want designers throwing any cool drill move in, just because it's cool.  The visual move must have some relevance to the musical molment... or the overall story, statement, etc.

Story telling is so yesterday and Marc Sylvester like. The activity has moved on to entertainment, energy, and experience.

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Just now, xandandl said:

Story telling is so yesterday and Marc Sylvester like. The activity has moved on to entertainment, energy, and experience.

Nothing wrong with Marc Sylvester.  Entertainment, energy, and experience are nothing new in drum corps.  I'm attempting to understand what Pudding was expressing... and I believe it had to do with maintaining some thread of unity or continuity among a show's moments.

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