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Pretentious show descriptions failing to live up to the reality


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1 hour ago, DCI-86 said:

I listened and watched quite few videos and podcasts explaining this year’s shows. TBH, I found most of them pretentious and so subtle/deep that on a few viewings you would never comprehend what the show is about.

Surely we should just be able to watch a show and understand its meaning without having to have watch these videos? Yet a few shows (you know who you are) left me scratching my head.
 

Maybe a few designers will look at Bluecoats and Boston and realise that you don’t have to have a deep and meaningful theme to generate GE and be understood/entertaining. 

I’m with you. The two most enjoyable shows to be were Boston and Regiment because the theme came across clearly without me having to read a dissertation beforehand. It’s an 11 minutes show - it’s gotten way out of hand with these themes.

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1 hour ago, DCI-86 said:

I listened and watched quite few videos and podcasts explaining this year’s shows. TBH, I found most of them pretentious and so subtle/deep that on a few viewings you would never comprehend what the show is about.

Surely we should just be able to watch a show and understand its meaning without having to have watch these videos? Yet a few shows (you know who you are) left me scratching my head.
 

Maybe a few designers will look at Bluecoats and Boston and realise that you don’t have to have a deep and meaningful theme to generate GE and be understood/entertaining. 

Annual discussion for 20 years now

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On one hand, I completely understand the tendency of designers and artists in the activity to deal with topics that are deep, meaningful and personal to them and the members. That’s been a trend for artists in all centuries. 
 

The problem is that some design teams spend hours discussing and researching these concepts. They attain insider knowledge on the subject. Then they try to cram all of these ideas into a 10 minute field show. To them, the insiders, all of the elements are obvious.
 

Even listening to them on podcasts you can hear how excited they are and how novel they think their design is. It helps me as a spectator follow along, but I still don’t understand it all. I enjoy esoteric shows and ideas, but designers are better off finding ways to communicate their ideas with simplicity. Dont over-design your show! 

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3 minutes ago, MarkHornGA said:

On one hand, I completely understand the tendency of designers and artists in the activity to deal with topics that are deep, meaningful and personal to them and the members. That’s been a trend for artists in all centuries. 
 

The problem is that some design teams spend hours discussing and researching these concepts. They attain insider knowledge on the subject. Then they try to cram all of these ideas into a 10 minute field show. To them, the insiders, all of the elements are obvious.
 

Even listening to them on podcasts you can hear how excited they are and how novel they think their design is. It helps me as a spectator follow along, but I still don’t understand it all. I enjoy esoteric shows and ideas, but designers are better off finding ways to communicate their ideas with simplicity. Dont over-design your show! 

I don’t disagree in principle, but “entropy” is not a topic you discuss over nachos…

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3 minutes ago, MikeRapp said:

I don’t disagree in principle, but “entropy” is not a topic you discuss over nachos…

Bloo's approach to its theme was admirable because it communicated a profound and meaningful concept in a remarkably simple and direct visual and musical way. That is the lesson I take - the concept can be challenging if the designers are clever and talented enough to communicate it simply. 
 

 

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That last sentence is the key.

There are bad concepts, but the design team is the difference. The Beatles concept could have gone really wrong in countless ways, but look what they did with it.

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